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| Structure | An entity-level data type that is used to store information about SilverScreen blocks. 
 
 struct BLOCK_NODE : BOS_NODE { BOS_NODE *first_bos; SCHEMA_NODE *first_schema; TAG_NODE *first_tag; PARAMETRIC_VARIABLE *first_parametric_variable; SCRIPT_LINE *first_script_line; }; 
 
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| Remarks | The first_bos pointer of a BLOCK_NODE can contain another BLOCK_NODE in much the same way that a Windows Folder may contain another Folder to describe a hierarchy. 
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| See Also | 
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| Header | silver.h, ssnodes.h | 
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