|  | ||
| 
 | 
 USINT32 MAKE_TEXTURE_FLAG ( int index, int map, int mode, int flags ) 
 int index; // An integer value that is a texture index int map; // An integer value that is a texture mapping mode int mode; // An integer value that is a texture blending mode int flags; // An integer value that is a texture bit-flag 
 | 
 | ||||||||||||||||||||||||||
| Synopsis | #include "silver.h" 
 The MAKE_TEXTURE_FLAG macro combines a texture index, map, blend-mode, and flags into a 32-bit unsigned integer value. 
 | 
 | ||||||||||||||||||||||||||
| Parameters | index is an integer value that is an index into the global texture table. It must be between 1 and 65535. 
 map is a texture mapping mode whose meaning is as follows: 
 
 
 mode is a texture decal mode whose meaning is as follows: 
 
 
 flags is a bit-flag whose meaning is as follows. These flags may be combined with the Or operator '|' 
 
 
 | 
 | ||||||||||||||||||||||||||
| Return Value | MAKE_TEXTURE_FLAG returns a 32-bit unsigned integer value that is appropriate for a Flags field of a TEXTURE_DATA data type. | 
 | ||||||||||||||||||||||||||
| See Also | TEXTURE_FLAGS, TEXTURE_INDEX, TEXTURE_MAP, TEXTURE_MODE, TEXTURE_DATA | 
 |