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 int get_texture_path ( int td_flags, char *texture_path ) 
 int td_flags; // A TEXTURE_DATA 'Flags' value char *texture_path; // A pointer to a character buffer 
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| Synopsis | #include "silver.h" 
 The get_texture_path function will retrieve the file path of a texture that is specified by td_flags. 
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| Parameters | td_flags is a TEXTURE_DATA 'Flags' value, or one formatted with MAKE_TEXTURE_FLAG. 
 texture_path is a pointer to a character buffer that will receive the full path of the texture specified by td_flags. 
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| Return Value | get_texture_path returns TRUE if td_flags is associated with a texture and texture_path is not NULL, otherwise it returns FALSE 
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| Remarks | If the texture index associated with td_flags is zero, then there is no texture associated with the TEXTURE_DATA from which it came. 
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| See Also | MAKE_TEXTURE_FLAG, TEXTURE_DATA 
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| Example | Assuming that TEXTURE_DATA is properly set, the following code will get the path associated with the texture and report it in an error message: 
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